WCRA website promoting Stage and TSD Rally Sport in British Columbia
WCRA Novice Rules
West Coast Rally Association
Novice Rally Series
Supplementary Regulations / Instructions
Would you like to be in competition for a whole day with minimal time spent in preparation and only normal wear and tear on your car? Then rallying is for you! It is  probably the least expensive form of participant automotive competition.

A road rally is an event in which automobiles are driven over public roads at legal speeds and in accordance with all traffic laws.  Rallying has been described as a drive in the country to Grandmother's house only you don't know where she lives, and you don't know how to get there, but you have to arrive exactly on time.

 Time-Speed-Distance (TSD) rallies are competitions where a team (driver and navigator) follow prescribed routes at designated speeds. Checkpoints (CP's) are placed along the route at locations unknown to the teams. The object is to arrive at each checkpoint at exactly the right time as determined by the designated speeds and distance traveled. Scoring is based upon time early or late at each checkpoint.
BC Regional Rally Rules and Supplementary Regulations are the rules by which the game is played, and route instructions (RI's) tell you where to go and how fast to drive.

Rally Formulas & Calculations:

Time (minutes) = Distance x 60 / Average Speed

 Odo Correction Factor = Your Distance / Rally Distance

Rally speed (or distance) x Factor = Your speed (or distance)

Do your calculations based on rally time/speed/distance  and use  factor to correct your odo to determine your relative position.

Example Instructions for Car 5 - Car 0 out at 9:05:00


Time / Speed






Sub-Total (decimal)

Total / hh:mm:ss














SA at Stop









L at TS

(1.61-0) * 60 / 40 = 








R at Wood

(3.25-1.61) *60 /45 = 








L at Spider

(5.63-3.25) * 60 / 60 =







( CP Location)

(7.22-5.63) *60 / 40 =




1.     Route Instructions

 A. The TIME/SPEED column will have a time printed at the start of each Section. This is the Car 0 start time. Your time is Car 0 plus your car #.

2. Start / Finish of Sections:

 A. During the layout phase of this rally, convenient locations were chosen to Zero the  odometer. These don't necessarily have room for 10 cars. No checkpoint will be within 0.4 kilometers of the start of a TSD. Please don't block the road.

3. Time

 A. The event is run as a perfect time rally, timed to the second (calculated to 100th of a  second and rounded, and controls will be calculated to within 0.2 of the top of the second). Your time is Car 0 time plus your car number. Car 0 time is set at the start of each section.

4. Scoring

 A. Checkpoint locations are hidden. Your time is taken as you pass a checkpoint without stopping.

5. The Rally:

 A .Tour of vehicles, spaced at one minute intervals, following a measured and precise  route. The rallyists will follow all applicable laws. A scoring process times the rallyists along the route, with points scored for deviation from the predicted time for their arrival at those  points. Lowest accumulated points determines the winners.

6. Entry and Eligibility requirements

A. Entrants must be prepared to present:

  1. Driver must have valid Driver's License.
  2. Proof of-Insurance.
  3. Registration certificate for vehicle.
  4. Permission of vehicle owner if other than rally  participant, in writing.

B. Completion of Entry Form.

C. Additional passengers are allowed.

D . Signature of all participants on Liability Waiver Form. A separate form covers minors.

7. Safety Inspection and Vehicle Eligibility

A. Vehicles must be road legal and licensed.

B. All vehicles must have at least seat belts, to be worn during the event.

C . Each vehicle may be inspected for: working lights, usable spare tire, and other "road  legal" items.

8.     Route Instructions

A. The Route Instructions will contain an instruction number, time or speed, distance from start of section, Alpine, and reference for following the route. The distance has precedence  when given for route following instructions.

Precedence of route - at intersections where the next instruction cannot be used.

  1. Remain on the named or numbered road if directed 'onto'  (and only by the word onto) it by name or number.
  2. That is protected from entering traffic by STOP or YEILD signs.
  3. That is of similar road surface (paved vs unpaved).
  4. That follows numbered or named highway.
  5. Continues straight ahead or as nearly straight as possible.

B. In the absence of a Route Instruction, the obvious main road should be followed. Usually, an instruction isn't needed for you to continue straight, or to follow the road you are on  when it curves and another road bears off.

C . Redundant instructions may be used to clarify the main road, or to provide references  confirming-you are on the correct route. Such instructions may be appended with "MBCU" (May Be Considered Unnecessary) or "REF" (Reference).

D.SOL, SOR (Sign On Left, Right)- indicates a reference on a specific side of the rally road.

E . HPR, HPL (HAIRPIN RIGHT, LEFT)- Used to warn you of tight turns.

F . All rally roads are public, through roads unless otherwise noted in the Route Instructions.  Dead End or Private roads are to be considered non-existent. Such roads may be indicated in the Alpine without noting such status as private or dead end. Exception:  Usable roads will be specifically noted: "Ignore Dead End" or equivalent.

G. The RI's may or may not note the road surface. i.e. paved vs. gravel.

H. Definitions and abbreviations - see Section 14.

I . Distances relate to 1) the action point, i.e. when you commence a turn, or 2) a reference  where there is no action indicated. RI's will be a tenth (.10) kilometer apart, if possible.

9. Definitions of Sections

A . Monte (MTE) or Transit (TRN): Rallyists may be early or late within the section, but must be at the finish at the correct time. No CP's are located in Monte or Transit sections.  Allowed time will be based on legal speed limits, and reasonable speeds.

B. TSD: Rallyists must average speeds as indicated in the Route Instructions, and  checkpoints maybe passed anywhere in the section.

C. The Start Time for car 0 is printed at the start of each Section. The Start Time of each  Section is the Finish time of the previous section, which may include extra time for stops and refreshment. This is also a "zero point" for mileages. The correct time for each rally  car would be the CAR 0 time + car number

10. Checkpoints, Controls, and Timing

A. Checkpoints may be visible or hidden. Rallyists will be timed at a predetermined point. Rallyists do not stop at checkpoints.

B. All controls will open 10 minutes before the ideal arrival time of car #1, and close after the maximum scoreable late time for the last car

C. Main Time Controls (MTCs) are not used. Rallyists may arrive early or late.

D . Time standard is WWV, adjusted to local hour.

11. Penalties and Scoring

A. TSD Sections: 1 point per second early or late. Maximum 600 (10 minutes).

B. DNF: Unsportsmanlike conduct, failure to control vehicle, violation of laws. harassment of Officials or the public, etc. will be grounds to exclude a vehicle from the event. The  rallyist involved may or may not be so advised by a rally official.

12. Force Majeure

A. It is the intention of the Rallymaster that everyone should be at the finish at an appropriate time. If you are delayed beyond the max. time for a Section, please attempt to  shortcut to regain your position in the rally. This will save us the suspense of wondering what happened. The Route Instructions were written with enough references to aid you in such shortcuts.

13. General

A. Rallyists must assume that notifications of the event have been sent to all law enforcement officials the areas we traverse.

B.Failure to stop at an accident may result in disqualification. However, if you can't render aid, move on.

C. The official rally measuring device was a Timewise 796, using 2 magnets on the left front wheel of a Subaru Turbo Legacy. Distances were recorded at or below rally speeds.

D. Checkpoint placement will be such that most rallyists could zero each control;  reasonable driving will allow rallyists to be averaging the correct speed at control locations (i.e. don't try to "average" 45 through 20 mph corner...) don't overdrive the roads. There is no "balking" penalty, but unsafe control of vehicle "will be noted for later action".


2 classes based on calculating method:

Experienced - Unlimited equipment. And not an Novice.

Novice - No previous pro rally experience, and neither team member  having entered more than 3 TSD rallies.

14. Abbreviations and Definitions

A. REFERENCES 1. Signs will be in capital letters and enclosed in quotes "  ". Representation will be as  accurate as possible. "BROADWAY AVE."  "NO. C ST. CT. E." "PAGAN CHURCH"

2. Clarifying signs will be in parenthesis (). Portions of sign may  not be included.  (BROADWAY) (C ST.) (CHURCH)

3. Clarifying comments may be in parenthesis. Comments may be in  lower case. (CAUTION ROCKS ON RIGHT) , (Green church on left)

4. Objects will not be in quotes. i.e. BRIDGE, GREEN CHURCH, DAM.  BROADWAY AVE

5. Exceptions: MP (mileposts), STOP and YIELD signs will not be in  quotes. STOP and  YIELD signs control your movement, but may not control an intersection  (RRX for instance).

B. Alpine Instructions: A diagram of an intersection of rally roads, with the dot as the entry  point and an arrow as the exit point. Scale will vary. Private, Dead End and other non-rally roads may be included for accuracy. References and distances will relate to the first action point of the intersection.


R - a right turn off the main road.

L - a left turn off the main road.

S - go straight or straight as possible.

KR, KL - Keep on the right/left most road.

BR, BL - Bear right/left off the main road.

AR, AL - Acute right/left off the main road.

RRX - Railroad crossing


CG - Cattle guard

Page Design and Content Copyright © West Coast Rally Association